Thursday 7 June 2012

Creating Packages for Mac


So, our great application is now ready for deployment after all the hard work that has gone in development and testing. But how are we going to distribute our applications to all the users in the world? Well, you need not worry, you can package your application and these packages can be deployed on any Mac systems.
Creating packages is an easy and standard way to distribute your applications for Mac. Along with ease, you get a lot of options through which you can carry out a full-fledged installation including requirements check, pre-install and post-install actions. So, even if you need a complex environment for your application to run like changing permission or whatever, packages can still do it for you.
Let’s move on to how to create packages. Again, you have got many options: Do it using GUI mode of PackageMaker or use its command-line mode or use the productbuild command to create the packages. It’s all up to you what you end up using. However, all of the above mentioned methods have their pros and cons. We will go through them one by one:

PackageMaker GUI mode:

Well, it’s a no-brainer. If you follow the on-screen messages, you will know what options to use for what purpose and you will end up with a decent package ready for distribution. In case you need more detailed steps:

  • Launch the PackageMaker application.

  • It will ask you which version of OS you are targeting and an identifier for your package. Select the minimum version which you have to support. If you select 10.4, bundle packages will be created since 10.4 does not support flat packages.
  • You can use the options provided in the 3 tabs:
    • Configuration: Allows you to set general properties of components like title, identifier, whether you require restart after installation, etc.
    • Requirements: Allows you to set the requirements which must be met before your package can be installed on the system. See the screenshot below.
    • Actions: Allows you to add your own scripts- preinstall and postinstall which will be run before and after your payload is dumped in the system.
  • Drag and drop the components to be installed to the left-side pane. You can add different sub-components as choices. Choices provide a lot of flexibility to your package. For example, if you have some optional sub-packages, the user will be able to choose whether to install that package or not.
     
  • You can select properties of individual components as well. If you want to allow relocation of your .app files or to allow downgrade of packages, select the corresponding checkbox.
    • Relocation allows you to replace the .app file in-place if the application is already installed on your system.
    • Downgrade allows you to install older versions on top of newer versions.
  • And then you have got options to modify the background image of the installer and add the required resource files like License, Read Me, etc.
  • You can add localization and provide localized resources as well if required.

    And that’s it. Build the package and you have your Mac Installer ready for distribution.
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PackageMaker command-line mode:

You can also achieve most of the functionality provided by GUI mode from the command-line mode of PackageMaker. If you have to create packages very frequently or for large number of products, then it’s a good idea to automate that process. You can use the command-line mode of packagemaker for all you automated package creation. See manual page for Packagemaker for details on various options available.

However, there are several issues in command-line version of Packagemaker. I have given solution to some of the common problems you may face.

Problems and Solutions:

  1. I have bundle packages. Will they work on MacOS 10.8 (Mountain Lion)?
    • Mountain Lion introduces “Gatekeeper” which allows only signed apps to run on the system. We CAN NOT sign bundle packages and hence if the Gatekeeper is turned ON, bundle packages will not install on 10.8 if they have been download via web. However, if these packages have not been downloaded via web or the Gatekeeper is turned OFF, then bundle packages will install as expected.
  2. Why is the Finder not showing the version of the flat packages?
    • Finder gets the version information of an archive from the info.plist file present inside the archive. So, in old-style bundle packages, we were able to see the version of the package in the Finder. However, flat packages behave as files. They do not behave like an archive. So, Finder will not be able to show the version.
  3. I am not able to sign my packages using packagemaker. Why?
    • It is possibly a bug with packagemaker. Packages signed using packagemaker don’t work. You can use “productsign” command-line tool to sign your packages. See manual page for productsign  for more information.
  4. I am creating a distribution package from command-line. I am providing localized license files to --resources flag but when I run the package, I don’t get the License page during installation. Why?
    • Again, it is possibly a bug with packagemaker. It does not include the license file information in the Distribution file of the created package. Open your package using Flat Package Editor and check if the Distribution file has the attribute <license file=“License.rtf”/>.
    • You can fix this issue in your package even without rebuilding the package.Follow the instructions below:o   Expand the package using pkgutil command.
                 pkgutil   --expand   ABC.pkg   ABC_expanded.pkg
      o   Open the ABC_expanded.pkg using Show Package Contents.
      o   Open the Distribution file and add this line at same hierarchy level as <title> </title>
                  <license file="License.rtf"/>
      o   Save and close the file. Make sure the resources directory is present and contains the necessary resources (License files in this case).
      o   Flatten the package using pkgutil.
                  pkgutil   --flatten   ABC_expanded.pkg   FinalPkg.pkg
      o   Run the FinalPkg.pkg and it should show the License files.
    • Alternatively, check “productbuild” command. If you use this command, you can specify your own Distribution.dist file while creating the package. Check manual page for productbuild for more information.
  5. How can  I check if my installer is signed?
    • Use  pkgutil   --check-signature   pkg-path


Productbuild command:

You can also build packages using productbuild. This command provides you many different options to create a package than those in packagemaker. However, you can only create flat packages using this. It has three different modes:
·        You can create a product archive for your application bundles.
o   productbuild    [--product definition-plist]    {--component component-path [install-path]}   product-output-path

·        Create a product archive using a distribution file.
o   productbuild    [options]    --distribution    dist-path    [--package-path    search-path]    product-output-path

·        Synthesize a distribution for one or more component packages.
o   productbuild    --synthesize    [--product   definition-plist]    {--package    pkg-path}    distribution-output-path

 For more details about this command, see manual page for productbuild.


So, this was a little explanation about packaging in Mac. There are a lot of details which have not been covered here. However, I will try to post more articles about this. For now, AdiĆ³s!

12 comments:

  1. I wrote a makefile you can use to make packaging from the CLI easier - check it out at https://github.com/unixorn/luggage

    ReplyDelete
  2. Hi Vikrams,

    I am having a bit challenge in issuing one parameter from the User during installation from the User Interface. As per my knowledge, i have prepared these files (1-bundle folder & 1-.plist file) into the location /Applications/myApp.app/Contents/Plugins/
    But it is not asking for any options during installation.I am not getting how to make it done.

    Can you give me favorable suggestions on this..


    Thanks in Advance,
    Ram M

    ReplyDelete
    Replies
    1. Hi Ram,
      If I correctly understood your question, you want some user input during the installation. If so, you can achieve this by using Packagemaker Plugins. Using Plugins allow you to insert a custom screen in between the standard packagemaker screens.
      You can find Apple sample code and documentation at
      http://developer.apple.com/mac/library/samplecode/InstallerPluginSample/Introduction/Intro.html

      Some more explanation at
      http://s.sudre.free.fr/Stuff/Installer/Installer_Plugins/index.html

      and
      http://stackoverflow.com/questions/2898964/how-do-i-get-user-input-into-a-packagemaker-package

      Delete
    2. Also, what are you copying at /Applications/myApp.app/Contents/Plugins/
      Installer plugins have to be copied inside the pkg file. If your Package is Test.pkg, plugins should go at Test.pkg/Contents/Plugins

      Delete
    3. Hi Vikrams,

      Great thanks for your quick response,the info that you elaborated and given in the form of links. I will check those urls and get back to you.

      And one thing, i am creating .app folder using *py2app, then i'm adding Plugins folder under /Applications/myApp.app/Contents/Plugins .
      Actually i don't know where i am doing wrong, my way of using the Package Maker is creating the .pkg file.

      Can you give me some info, what i'm doing wrong in creating the .pkg file instead of .pkg folder.
      I observed from the Terminal, absolutely it is a .pkg file.


      Warm Regards,
      Ram M

      Delete
    4. From Mac 10.5 onwards, flat packages are supported. That's why you see your package as a file. However, you can still embed your Plugins inside flat package. Follow the following steps:
      Suppose your pkg is "Test.pkg"

      1-> Expand your package by running following command:
      pkgutil --expand "Test.pkg" "Test_temp.pkg"

      2-> It will give you "Test_temp.pkg" which will behave like a folder. You can go inside, create the Plugins folder at Test_temp.pkg/Content/Plugins and copy your plugin files.

      3-> Then run the following command to convert it back to the original format.
      pkgutil --flatten "Test_temp.pkg" "Test_final.pkg"

      Test_final.pkg is your final package with Plugins embedded. Running this installer should run your plugin.

      Delete
    5. Hi Vikrams,

      I am keeping the Plugins folder in the proper place but the actual package installation is ignoring this bundle.Is there any place that we need to specify about our custom installer plugin bundle.

      Thanks & Regards,
      Ram M

      Delete
    6. Plugins aren't supported in flat file packages in 10.5 (Leopard), only in 10.6 and later. If you're using 10.6 or later, try using the free "Packages" app to package your installer (http://s.sudre.free.fr/Software/Packages/about.html). I just verified that it can produce a flat-file package with working plug-in in 10.6 but the plug-in is simply not loaded in 10.5 (no error message). Isn't it wonderful that Apple has forced us to code-sign our installers for 10.8 but we can't code sign an installer compatible with 10.5 or earlier?

      Delete
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